![fallout 4 send companion home fallout 4 send companion home](https://i.ytimg.com/vi/HF8ejbj-ncw/0.jpg)
Little is known about his past prior to joining the Railroad, which he admits he is dishonest about. To avoid confusing myself, I just send ALL my ex-Companions to Hangman's Alley (except Dogmeat and Codsworth are at my zero-settler Red Rocket personal base). 'Deacon' is a Railroad agent living in the Commonwealth in 2287, and a potential companion of the Sole Survivor. Deacon could be sent back to his starting location ~if~ the Railroad is still intact and likewise if the BoS is unharmed, Danse should be able to return to his post either on the Prydwyn or at the police station. and of course Preston, Dogmeat and Codsworth ~can~ be sent to their starting locations since they are actual settlements.
![fallout 4 send companion home fallout 4 send companion home](https://www.fallout4mods.net/wp-content/uploads/2015/11/White-And-Blue-Laser-Rifles-3.png)
Some, like Strong, Cait, and possibly Curie would not want to go back to their starting points (although I don't see why Curie could not live in the populated areas of Vault 81). Nick, MacReady, and Piper, anyway, should be able to be sent to their original locations, I would think. It seems like I was able to send Nick back to his detective agency, but that's likely because I did not ever send him to a settlement (I had already maxed his affection and gotten his perk at the point he was no longer 'required' for the main quest). This works, but only if you've never sent Piper or Valentine to. This sends Valentine and Piper back to diamond city, if that's where you want them. Dogmeat (Junktown) - Either Vault Dweller is wearing a leather jacket or by giving. Their locations are listed next to their names. The possible conditions that must be met for each companion are listed below their names. For a few NPCs, there is more than one possible way to have them join. keep your chin up? Something might be happening under the hood. If you cancel out of the 'send companion' window when you dismiss them, they go to their starting location instead of one of your settlements. Permanent companions require that a few requisites be met in order for them to join the player's party. Might be a case of a bug, or that he was my follower for so damn long he hadn't been at Red Rocket in months, but all I can say is. Now, I don't know what caused that - it can't be a fix, because I also just 'cancelled' MacCreedy and Cait, and they ARE supposed to live at Red Rocket (any companions without commitments or attachments typically stay with me) - but it happened. When I went to Goodneighbour, LO AND BEHOLD THERE HE WAS, in the State House, hanging out with Fahrenheit.
![fallout 4 send companion home fallout 4 send companion home](https://www.pwrdown.com/wp-content/uploads/2020/05/AtomCats-1024x576.jpg)
I can at least tolerate it, since Hancock and my SoSu are dating, yet still annoying.īUT recently, when I cancelled, the dialogue SAID he was returning to Red Rocket but he never showed up. I only fell into this trap with Hancock (I told him to stay there temporarily while I shifted Strong so he'd stop judging me while I moved my frames around) - I feel for those who accidentally collected Nick and Piper as well. , and after the typical 'just cancel' from people unfamiliar with the problem, it was determined there was none.